Collision Detection and Simulation in KeyShot

Will Gibbons by Will Gibbons | Last Updated:   February 15, 2021

Remove this bottleneck in your workflow

Trying to get an oddly-shaped object to lay flat on the ground in KeyShot can be annoyingly tedious. take a pair of headphones for example, there’s no flat base to use to easily rest on the ground plane. And if you are trying to create a pile of objects, or scatter some parts in a convincing manner, forget it.

KeyShot’s Settle and Collide tools

I’m excited because today, Luxion has introduced two key features that will make scene setup way easier and faster, especially when dealing with organic shapes and piles of scattered objects. The tools that will help with this are called Collision and Settle and they have been integrated into the re-worked move tool for KeyShot 10.1.

How the Collision tool works

How the settle tool works

In this tutorial you’ll learn how to:

Free project files include

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Will Gibbons
Will Gibbons is an industrial designer-turned rendering specialist. He's trained and worked with some of today's most recognizable brands and now is focused on creating the best product visualization content on the internet.