Let me guess, every time you make a new rendering you end up spending time adding planes, scaling and moving them into place, customizing the area light material and maybe even adding in a texture for realism. This eats up time. What if you had a library of high-quality drag-and drop area lights you could use in KeyShot? That's what this tutorial is all about.
After deciding I wanted to create a library of physical lights in KeyShot, I ended up figuring out how to use KeyShot's Model Library to store the 3D physical light planes. Because the Model Library also retains information like part positioning, materials and textures, this meant I could drag a model into the scene and have it ready to go!
To add some realism in the reflections of the lights, I also used some HDR area light texture maps I purchased from Greyscale Gorilla. In this tutorial, I'll walk you through how I did this and how you can use the custom planes I modeled for this purpose to get great results on your own for free!
https://youtu.be/7boVUiYADh0
{{teacher-block="/teachers/will-gibbons"}}