Level 2 - Intermediate

KeyShot Material Masterclass

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Before taking the Material Masterclass course, it was hard to know all the material-related options and tools within KeyShot. Understanding which textures to use to get specific results was a challenge. Now, the functions and logic of KeyShot materials makes sense. What I liked best about this course is the structure and that the course is broken up into small videos. The fact that I can quickly go back to refresh my memory if needed is great!
Alberto
Mantegna
Understanding the technical aspects of material and lighting interaction was something I wasn't confident about. After taking the KeyShot Material Masterclass, I can iterate through concepts quickly because I understand different use-cases for similar materials like transparent plastic, cloudy plastic, and dielectric for example. The depth of these lessons made the course valuable. When sharing my results from this course on LinkedIn, I reached a huge audience, with thousands of impressions.
Owen
Spartz
This Masterclass is an exceptional investment in skill development, comparable to adding a timeless book to your library that you can reference for years to come. Will's expertise thoroughly explores KeyShot, diligently examining every material, texture, and node in detail. Building materials from scratch is unmissable. The series of instructions on the Bathroom Scene are nothing less than lavish. Each session left me energized and eager to dive back into my old files and renderings, now equipped with a much deeper understanding. Will shares his extensive knowledge and experience with clarity and generosity, making this opportunity truly priceless.
Voula
Zarpani
Before taking the course, my biggest struggle was giving more realism to certain materials. What I liked best about this course is that it's very systematic, and I'm capable of looking it up again when I forget something. After working through the course, my skills improved the most in working with certain utilities and workflows I wasn't used to. I can create way more customized materials from scratch.
Markus
Ermert
Before taking the course, navigating through the vast array of options without clear guidance was quite overwhelming. What I liked best about this course was the hands-on approach and detailed explanations. After working through the course, my skills in material settings and realistic textures improved the most. The insights and skills I gained from this course have been invaluable, significantly enhancing my rendering capabilities and boosting my confidence.
Anonymous
Student
Before taking the course, I could not really control the materials and was only using the utilities in a very limited manner. I left them more or less on their default, as if I were afraid to move the sliders. Everything is explained thoroughly - no stones are left unturned. After working through the course, I understand much better how to change the properties of materials and how to combine them with other nodes for better control. I started using Color to Number with confidence. I revisited older renderings that I thought were good and saw them as very simple and lifeless. I feel motivated to experiment much more before pressing the Render button.
Voula
Zarpani
Before taking the KeyShot Material Masterclass, my biggest struggles were LED lighting and transparent materials. This course helped me improve my renderings like you wouldn't believe! I'm now more confident when choosing and adjusting material properties. After taking this course, I'm able to confidently produce much more realistic renderings that our company can use.
Marina
Hunter
As easy as KeyShot is, it takes more than basic knowledge to create renderings at a professional level. The KeyShot Material Masterclass teaches not only fundamentals but shows how to use KeyShot more efficiently, which makes it more fun to use. I now have a better understanding of utility nodes and the Material Graph as a whole.
Giorgio
Bianchini
Dealing with the material graph and fine-tuning materials was a big challenge before I took the KeyShot Material Masterclass. Now, the material graph is not a mystery. The best part of taking this course is that I feel able to translate the materials I see in my head to the computer screen without having to follow along with another tutorial every time. My favorite part of the Material Masterclass were the project-based lessons where I applied my new skills to a final project.
Diego
Before taking the course, I was literally limited to the already-built materials in the library section. I liked how you covered in detail all aspects involved in building materials, and the resources you provided to support this course are really great! After working through this course, I'm now able to build my own materials that I like. My understanding of image-based and procedural textures has absolutely improved a lot. A great learning outcome is that now I have a better understanding of how materials and textures work!
Hussain
Aleid
Taking the KeyShot Material Masterclass is objectively the most profitable educational investment I've ever made. After improving my renderings, clients began referring me like mad. I've got more work than I can handle and have to temporarily stop accepting new clients. A huge thank you to Will for creating this course. It has been genuinely life-changing.
Bill
Trammel
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This course focuses almost exclusively on materials. If you're looking for a broader introduction to KeyShot first, consider starting with the KeyShot Rendering Masterclass.
the problem

Here's the problem.

Materials are the single biggest factor separating a convincing rendering from a fake-looking one. You can have perfect lighting, great camera angles, and a beautifully modeled product, and still produce a rendering that looks wrong, because the materials aren't right.

Most designers know this feeling. The plastic looks too shiny or not shiny enough. The metal doesn't have the right depth. The fabric looks flat. And the frustrating part is not knowing exactly why, or how to fix it.

So you search YouTube. The content is thin. You check the KeyShot Cloud Library and come up empty. You post in an online forum and get an answer that doesn't match your version of the software. You try using purchased textures but the results are disappointing because you're not sure you're applying them correctly.

You settle for close enough. And then you do it all over again on the next project.

The problem isn't the software. The problem is not understanding how KeyShot's material system actually works at a foundational level. Once you do, the guesswork disappears.

What Actually Works

When I joined Luxion as a Global Training Specialist, I had a lot to learn about materials. The team taught me how KeyShot's material and sampling system works, along with its limitations, quirks, and optimal workflows. I was able to ask questions directly to the software developers and chief scientist. I read books on 3D rendering, computer graphics, photography, lighting, and cinematography to understand how materials interact with light in the real world.

Years of study and practice eventually made material creation one of my strongest skills. Today, the Material Graph feels like an extension of my thinking. I can look at a material in a photo or in the real world and immediately understand what it would look like as a network of nodes.

Not everyone has the opportunity to work for KeyShot or spend years studying its intricacies. Nor should they have to. That's why I built this course: to give you the foundation I had to spend years building, in a fraction of the time.

Why Material Skills Matter More Right Now

Companies are replacing expensive photography with rendering. It's faster, cheaper, and more flexible. And in a world where clients expect photo-real results, materials are what make or break the illusion.

You might be wondering whether AI tools can handle material creation for you. AI can be genuinely useful for generating a starting point, but it can't replace a real understanding of how materials work. When a client needs you to match a specific CMF spec, getting the roughness value wrong on an anodized aluminum surface isn't just an aesthetic problem. It's a communication failure that can affect manufacturing decisions. Real client work involves granular, precise revisions: adjust the surface finish slightly, match this specific colorway, make this texture more subtle. That level of control requires understanding how materials actually behave in KeyShot, not just generating something that looks approximately right. AI is a useful tool in the hands of someone who already knows what they're doing. This course is how you get there.

During my three years as KeyShot's Global Training Specialist, I taught design and engineering teams in person at companies including Apple, Tesla, Peloton, and Intel, along with dozens of others. Since then, professionals from many of those same companies have gone on to enroll in my courses independently. This course distills everything I learned from those years into the most comprehensive resource on KeyShot materials available anywhere.

Learn

Everything Covered in This Course

The KeyShot Material Masterclass is organized into three sections that build on each other progressively.

Section 1 — Foundations

Chapter 1 — Material Foundations

Material terminology, common material properties, KeyShot material models, KeyShot materials vs third-party materials, texture-to-material workflow, seamless textures, scale and thickness, CPU vs GPU rendering, asset organization, opaque vs transparent vs translucent materials, how light affects materials, and using reference.

Chapter 2 — Anatomy of KeyShot Materials

Material types, linking and unlinking materials, saving, importing and exporting materials, textures, labels, multi-materials, material samples, and index of refraction.

Section 2 — Material, Texture and Node Index

Chapter 3 — Every KeyShot Material Explained

An in-depth look at every single material type available in KeyShot: flat, diffuse, paint, plastic, metal, metallic paint, anisotropic, glass, glass solid, liquid, gem, dielectric, multi-layer optics, plastic transparent, plastic cloudy, translucent, translucent medium, scattering medium, advanced, measured, generic, RealCloth, thin film, velvet, cutaway, emissive, area light, ground, toon, wireframe, and X-ray.

Chapter 4 — All About Textures

Image textures, texture properties, texture names, procedural textures, texture mapping, center-on modes, UV unwrapping, bump vs normal vs displacement maps, asset libraries, and texture creation software.

Chapter 5 — Material Graph Overview

The Material Graph user interface and the anatomy of a node.

Chapter 6 — Every Procedural Texture Explained

A complete reference covering every procedural texture in KeyShot: brushed, mesh, weave, brushed radial, camouflage, cellular, color gradient, contour, curvature, granite, leather, marble, noise fractal, noise texture, occlusion, scratches, spots, vertex color, volume map, and wood.

Chapter 7 — Every Special Node Explained

Texture map, tiled UV, triplanar, video map, and 3D paint.

Chapter 8 — Every Utility Node Explained

Bump add, color adjust, color composite, color invert, color key mask, color to number, curve color randomize, mapping 2D, ray mask, and surface backside mask.

Chapter 9 — Every Animation Node Explained

Color fade and curve fade.

Chapter 10 — Every Geometry Node Explained

Bubbles, flakes, displacement, and fuzz.

Chapter 11 — Adding Imperfections

Seven methods for adding material imperfections: surface imperfections, dust residue, fingerprints and smudges, scratches with exposed underlayer, worn edges, color variation, and bump height variation.

Section 3 — Project-Based Lessons

Chapter 12 — Building Detailed Materials From Scratch

Creating realistic, detailed materials for a collection of bathroom objects including a toothbrush, water carafe, reed diffuser, dental pick, toothbrush holder, comb, cologne bottle, toothpaste tube, lip balm, soap tray, soap bar, hand towel, and wooden box.

Chapter 13 — Bathroom Scene Project

Applying custom-built materials to a full interior bathroom scene, setting up cameras, creating window and physical lighting, making per-camera material refinements, adding imperfections throughout, rendering, and post-production.

Bonus Chapter 14 — 10 Common Materials From Scratch

Creating ten essential materials that every designer eventually needs: bead blasted aluminum, clear polycarbonate, translucent silicone, closed cell PET foam, 3D printed PLA, water droplets, eco paper pulp, textured powdercoat and plastic, geometric surface details, and recycled plastic composite.

Projects

Build Real Materials for Real Scenarios

The project-based section of this course is built around a single throughline: a fully detailed bathroom interior scene. But before you apply a single material to that scene, you'll spend time building each one from scratch in a controlled studio environment.

Stage 1 — The MatLAB

Before touching the bathroom scene, you'll work in a dedicated material studio environment called the MatLAB. Using a collection of purpose-built 3D models, you'll create detailed, realistic materials one by one: a toothbrush, water carafe, cologne bottle, soap bar, hand towel, and more. Each object presents its own material challenges and teaches you something specific about how to get a convincing result. By the end of this stage, you'll have a growing library of custom materials saved and ready to use.

Stage 2 — The Bathroom Scene

With your material library built, you'll bring everything into a fully loaded bathroom interior featuring a concrete sink, tiled backsplash, wood cabinetry, floor tile, mirror, faucet, and more. This is where the real complexity begins. Materials that looked great in isolation now need to work together across an entire environment. Bright daylight streams through a window. Camera angles shift what details matter. You'll work through the full pipeline: applying your saved materials, creating additional surfaces for the space itself, setting up cameras, adding physical lights, making per-camera material refinements, painting in dust and fuzz, and finishing with post-production in Photoshop. By the time you're done, you'll have a complete, professional interior scene rendered from multiple camera positions, with materials detailed enough to hold up under close inspection.

Bonus Stage — 10 Common Materials From Scratch

The bonus chapter covers ten materials that come up again and again in real product visualization work, well beyond the bathroom context. These are the surfaces you'll encounter across many different projects: aluminum, polycarbonate, silicone, foam, 3D printed surfaces, water droplets, paper pulp, powdercoat, geometric surface details, and recycled plastic.

What's included

Everything You Get When You Enroll

The Complete Course

✓ 166 video lessons

✓ ~22 hours of content

✓ Feature-based reference lessons and project-based lessons

✓ Lifetime access — learn at your own pace

Project Files

✓ The MatLAB KeyShot package file — for exploring material types

✓ MatLAB Models KeyShot package file — for building detailed materials

✓ The Bathroom Scene KeyShot package file — a fully loaded interior scene

✓ MatLAB Bonus KeyShot package file — 10 essential materials from scratch

✓ 16 individual 3D CAD models (for use if KSP files cannot be opened)

✓ HDRIs, labels, and additional texture assets

Reference Material

✓ 79-page Lecture Reference PDF — a condensed visual companion to the lecture-based lessons. Every key concept, diagram, and visual from the course in one document. No scrubbing through videos to find something you half-remember. Just flip to the right page.

Recognition

✓ Certificate of Achievement upon completion

Support

✓ Per-lesson comment sections — ask questions, get answers

✓ Direct email access to Will for additional support

Before & After

What Changes When You Really Understand Materials

Before this course:

❌ You settle for close enough because you don't know how to build what you actually need

❌ You waste time searching for materials that don't exist in the library

❌ Your renderings look convincing at a distance but fall apart on closer inspection

❌ You don't understand why the same material looks different under different lighting

❌ Third-party textures confuse you and often produce disappointing results

❌ The Material Graph feels intimidating and hard to navigate

After this course:

✅ You can build any material from scratch when the library doesn't have what you need

✅ You understand exactly how every material type, texture, and node in KeyShot works

✅ Your materials hold up under scrutiny because you know how to nail the details

✅ You understand how light interacts with different surfaces and how to use that knowledge

✅ You can drop third-party textures into the Material Graph and know exactly what to do with them

✅ The Material Graph feels like a natural extension of how you think about surfaces

Will Gibbons Product Visualization Specialist standing in white shirt with black background

Meet your KeyShot instructor

Hey, I'm Will. I’ve been perfecting and teaching my product visualization skills for the last 10 years, honing in on techniques and workflows to enable others to master the art of product visualization, much faster than I did.

I wanted to create a platform that enabled me to teach others the skills and techniques I wish I'd known sooner. I share only the most effective methods to create stunning visuals and how to apply this knowledge in practice through my various courses, tutorials and resources.
Trusted by thousands
Design background
Industry expert
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Guarantee

My Do-The-Work Guarantee

This is a do-the-work guarantee. Work through the course, apply what you learn, and if you genuinely followed the process and still can't implement what I taught, email me at will@willgibbons.com and I'll refund you.

I stand behind the result, not just the experience. What I can't refund is a course that was purchased but never opened.

FAQ

Have questions? I have answers.

How is this different from your Material Graph course?

The original Material Graph Masterclass was recorded live in 2020 and covers about 2 hours of introductory content focused on KeyShot's Material Graph. The Material Masterclass covers everything the original did — and much more — with in-depth, project-based lessons from start to finish.

How long is the course?

Just over 22 hours of video lessons.

How much experience do I need?

Technically none, but this course focuses almost exclusively on materials. If you want a broader foundation in KeyShot first, I recommend starting with the KeyShot Rendering Masterclass.

Do I need a powerful computer?

A more powerful machine always helps. For minimum system requirements, refer to KeyShot's website.

What software besides KeyShot is needed?

Some lessons cover post-production techniques using Photoshop or Lightroom. Alternatives like Affinity Photo work just as well.

Do I need a background in film or photography?

Not at all. The course includes lessons on composing strong images and animations, studying great work, and improving your own output.

Can I download the video lessons?

Not at this time — this is a platform limitation.

Can I get a receipt or invoice to expense this purchase?

Yes. Instructions are included in the files and downloads section of the course.

Is there a payment plan?

Not at this time. I've priced the course as low as I can without undervaluing the content. If it's out of reach right now, my free content — YouTube, website, and newsletter — can help build your skills and earning power in the meantime. The course will be here when you're ready.

Are there student discounts?

No. Everyone taking this course is a student. At this price point, it's a fraction of the cost of formal education. If you're serious about building skills as a student, consider this an alternative to a college course.

Can our studio or team share the course?

The license is for individual use. For team or corporate access, email will@willgibbons.com to discuss bulk pricing.

Do I get updates if you improve the course?

Yes. Lifetime access includes all future updates at no additional cost.

What if I don't have time to finish?

You have lifetime access. The average lesson is under 4 minutes — shorter than a song. Watch on your phone, download for offline viewing, or fit it into a lunch break. 15–20 minutes daily is enough. Consistency beats intensity.

How long will I have access to the course?

You'll have access for as long as the course is online.

How long will I have access to the course?

You have lifetime access. If I ever stop selling this course, I'll make all content available to download for free. Go at whatever pace works for you.

What version of KeyShot do I need?

KeyShot Pro is the minimum requirement. I recommend version 11 or newer to follow along with all features and open all included files. Non-Pro licenses bundled with other software (e.g., KeyShot for ZBrush or CAD tools) are not compatible with this course.

Every convincing rendering starts with materials that are right. Stop guessing and start building them with confidence.

A comprehensive deep-dive into every material type, texture, and node in KeyShot — from foundations to full project-based application.